I know, we are not really good at updating the website … however, here we are with at least a new version of G, again. If you still enjoy our little game you can now run it with the latest XNA 3 runtime. This time the installer is definitely smaller and should work properly, auto downloading the required stuff (.NET 3.5 and XNA 3).
There is not much to say about what we’ve been doing during these months … let’s just say thing got a little busy for everyone during 2008.
But even during our months of “radio silence”, you guys kept supporting us with comments and emails! We really appreciate that, and wanted to say a big “Tank you!” to everyone.
Alexander Grafenstein (www.cellardoorgames.de) told us he used our texture pack to write his great tutorial for the Ziggyware Fall 2008 XNA Article Contest.
We receive a lot of questions about the puppeteer editor video we posted on YouTube, so if you are interested in world building & terrain generation you should really check it out.
Have an happy Christmas!
IMPACT! Will feature different starships, this one is the one we call “sabretooth”, an armed and improved version of the old G model.
Here we are, an updated version of “G” is available for download!
We fixed several bugs, and now the game should run smoother; we even improved the graphics and the gameplay a little, the starships are now slightly faster and they flash to give the player a visual feedback when taking damage.
We are very interested in your opinion about G, please send us some feedback, it will help us a lot with the development of IMPACT!.
Hey there! We are still alive, you know :)
Everyone in the team has been quite busy lately. That was the reason for the lack of updates.
However the development of our games has not completely stopped during this month, we’ve been working on impact and a commissioned project… And we’ve been fixing G.
Yep G. As some of you may have noticed, the current version of G on our website is not working very well. So we found some time to fix and update the game. As I write this post Duke and Xevian are hunting down some nasty bugs of the 1.0.0.2 version, so we will see a new XNA 2 updated version of the game quite soon.
The development of IMPACT requires some feedback from the users, and we think that a WORKING version of G can be a nice playground…
So if your are willing to help us, stay tuned for G 1.0.0.3!