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	<title>Comments on: IMPACT?</title>
	<atom:link href="http://www.studioevil.com/2007/11/20/impact/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.studioevil.com/2007/11/20/impact/</link>
	<description>Game Development and other evil deeds</description>
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		<title>By: DIT</title>
		<link>http://www.studioevil.com/2007/11/20/impact/comment-page-1/#comment-141</link>
		<dc:creator>DIT</dc:creator>
		<pubDate>Mon, 24 May 2010 15:35:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.studioevil.com/2007/11/20/impact/#comment-141</guid>
		<description>Wow! This is a 2007 post! IMPACT development has been stopped long time ago.
Shit happened and we had to move away from that project.</description>
		<content:encoded><![CDATA[<p>Wow! This is a 2007 post! IMPACT development has been stopped long time ago.<br />
Shit happened and we had to move away from that project.</p>
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		<title>By: Friedrick</title>
		<link>http://www.studioevil.com/2007/11/20/impact/comment-page-1/#comment-140</link>
		<dc:creator>Friedrick</dc:creator>
		<pubDate>Mon, 24 May 2010 14:53:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.studioevil.com/2007/11/20/impact/#comment-140</guid>
		<description>But where&#039;s the game?Is this a web site about graphics or game development?Please post a real game when you have something playable to show.</description>
		<content:encoded><![CDATA[<p>But where&#8217;s the game?Is this a web site about graphics or game development?Please post a real game when you have something playable to show.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DITz</title>
		<link>http://www.studioevil.com/2007/11/20/impact/comment-page-1/#comment-28</link>
		<dc:creator>DITz</dc:creator>
		<pubDate>Thu, 10 Jan 2008 16:39:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.studioevil.com/2007/11/20/impact/#comment-28</guid>
		<description>Thank you samel :)
IMPACT! probably will not shock people with a new idea, but we are confident that those non-shacked people will be pleased the same by it&#039;s slick gameplay... (=_=&quot;)
At least we hope so!</description>
		<content:encoded><![CDATA[<p>Thank you samel :)<br />
IMPACT! probably will not shock people with a new idea, but we are confident that those non-shacked people will be pleased the same by it&#8217;s slick gameplay&#8230; (=_=&#8221;)<br />
At least we hope so!</p>
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	<item>
		<title>By: Samel</title>
		<link>http://www.studioevil.com/2007/11/20/impact/comment-page-1/#comment-26</link>
		<dc:creator>Samel</dc:creator>
		<pubDate>Sat, 05 Jan 2008 14:05:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.studioevil.com/2007/11/20/impact/#comment-26</guid>
		<description>The logo kicks ass! it sound like the old great asteroid, but i think that studio evil will completly sock us with his new idea [am i right??].

Se you soon mutants 8)</description>
		<content:encoded><![CDATA[<p>The logo kicks ass! it sound like the old great asteroid, but i think that studio evil will completly sock us with his new idea [am i right??].</p>
<p>Se you soon mutants 8)</p>
]]></content:encoded>
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	<item>
		<title>By: DITz</title>
		<link>http://www.studioevil.com/2007/11/20/impact/comment-page-1/#comment-22</link>
		<dc:creator>DITz</dc:creator>
		<pubDate>Sun, 02 Dec 2007 19:44:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.studioevil.com/2007/11/20/impact/#comment-22</guid>
		<description>Thank you Doffen! We will reveal something about IMPACT!  as soon as we have something &quot;nice&quot; to show :).
Do not worry about your english, everyone is welcome here, and your message is completely clear.</description>
		<content:encoded><![CDATA[<p>Thank you Doffen! We will reveal something about IMPACT!  as soon as we have something &#8220;nice&#8221; to show :).<br />
Do not worry about your english, everyone is welcome here, and your message is completely clear.</p>
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	</item>
	<item>
		<title>By: Doffen</title>
		<link>http://www.studioevil.com/2007/11/20/impact/comment-page-1/#comment-21</link>
		<dc:creator>Doffen</dc:creator>
		<pubDate>Sat, 01 Dec 2007 10:45:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.studioevil.com/2007/11/20/impact/#comment-21</guid>
		<description>The impact logo is frech and cool, but I can&#039;t say anything more befor i have heard more about the game ;) if you understad.

I realy hope that this studio will find a good puplisher and releas games for konsolls like 360, ps3 and wii.

( sorry my english, im from Norway ;) )</description>
		<content:encoded><![CDATA[<p>The impact logo is frech and cool, but I can&#8217;t say anything more befor i have heard more about the game ;) if you understad.</p>
<p>I realy hope that this studio will find a good puplisher and releas games for konsolls like 360, ps3 and wii.</p>
<p>( sorry my english, im from Norway ;) )</p>
]]></content:encoded>
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	<item>
		<title>By: DITz</title>
		<link>http://www.studioevil.com/2007/11/20/impact/comment-page-1/#comment-20</link>
		<dc:creator>DITz</dc:creator>
		<pubDate>Wed, 28 Nov 2007 23:03:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.studioevil.com/2007/11/20/impact/#comment-20</guid>
		<description>@Kurjak
I&#039;m really glad you are using our textures for your game!  A couple of us are from Bologns too, so don&#039;t feel so alone :).
I dont&#039; know of any italian community about indie game dev. There is our friend Brago&#039;s blog (www.brago.it) where you can find some interesting tutorials about XNA, or you can try checking the &quot;classic&quot; gameprog.it or for resources in italian.
Good Luck with your game projects and don&#039;t forget to send us screenshots or links!</description>
		<content:encoded><![CDATA[<p>@Kurjak<br />
I&#8217;m really glad you are using our textures for your game!  A couple of us are from Bologns too, so don&#8217;t feel so alone :).<br />
I dont&#8217; know of any italian community about indie game dev. There is our friend Brago&#8217;s blog (www.brago.it) where you can find some interesting tutorials about XNA, or you can try checking the &#8220;classic&#8221; gameprog.it or for resources in italian.<br />
Good Luck with your game projects and don&#8217;t forget to send us screenshots or links!</p>
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	</item>
	<item>
		<title>By: Kurjak</title>
		<link>http://www.studioevil.com/2007/11/20/impact/comment-page-1/#comment-19</link>
		<dc:creator>Kurjak</dc:creator>
		<pubDate>Wed, 28 Nov 2007 07:31:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.studioevil.com/2007/11/20/impact/#comment-19</guid>
		<description>Hi guys, thx for the tiles pack, i&#039;ll use it for my little napoleonic wargames in xna.

Nice to see that someone in Italy as an indie is interested in game development, i was afraid me and my friend were alone (Bologna here).
Do you know some website or message board in italian dedicated to indie game development? Thanks and keep up the good work!</description>
		<content:encoded><![CDATA[<p>Hi guys, thx for the tiles pack, i&#8217;ll use it for my little napoleonic wargames in xna.</p>
<p>Nice to see that someone in Italy as an indie is interested in game development, i was afraid me and my friend were alone (Bologna here).<br />
Do you know some website or message board in italian dedicated to indie game development? Thanks and keep up the good work!</p>
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	</item>
	<item>
		<title>By: Stealer</title>
		<link>http://www.studioevil.com/2007/11/20/impact/comment-page-1/#comment-18</link>
		<dc:creator>Stealer</dc:creator>
		<pubDate>Thu, 22 Nov 2007 11:09:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.studioevil.com/2007/11/20/impact/#comment-18</guid>
		<description>Gief vegetation pack now, bastards!
:)</description>
		<content:encoded><![CDATA[<p>Gief vegetation pack now, bastards!<br />
:)</p>
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