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Archive for December, 2007
December 2nd, 2007 DIT

I know, I know, we are late… we are four days late; the italian date of the XNA European tour was november 28th.
But let me say just a couple of things about that day. It was a great day, even if I had to wake up at 4 in the morning …

It was a great day because here, in Italy, it is very rare to have such an event about videogame development; it was a great day because we saw something new about XNA 2.0 and because we had a chance to hear people from the industry talking about how they make games, and what it takes to get the games done, but above all it was a great day because we listened-up to professional people.
This may seem not so uncommon to people from other countries, but let me say it again, here in Italy these things do not happen frequently … they almost do not happen at all… but I will stop my writing, before I complain MORE about this situation.

At the end of the day we were very happy, the speakers were absolutely great, the atmoshpere was full of enthusiasm adn we had a chance to grow our network; too bad we did not win the X360 elite … but at least we got some Vista DVDs! We also had the chance to meet our friend Brago !

Let me finish this post with slightly disappointing note about the project in the works. We regretfully HAVE TO change the name of the project we just called IMPACT! We thought it was an original and funny name, but it is not. There are 300.000.000.000.000 things out there called “IMPACT!” or “impact” or “ImPaCt!” or whatever and we just have to find another name. I know, it’s lame to change the game’s name after it was announced, but we will live with it.

Something like “Super Fun With Asteroids and Starships with Shileds and Other High Tech Stuff, Multiplayer Edition Ultra” should be STILL unused … at least we will not have to change the logo too.

 
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