Finally we are back with some new stuff for our website! And for “new stuff” i mean a new project.
The project name is “POLPETTE” and it’s a mini-RTS we initially designed for the Silicon Minds contest. During the development we decided not to rush to complete the game to meet the contest’s deadline, we wanted POLPETTE to be a complete game, and so we decided to skip the Warm-up contest this year.
Now we will be able to explore the stange gameplay we are building in POLPETTE and to develop a complete, fun, and polished game.
Both IMPACT! and POLPETTE will use our “EVIL engine” and share the same tools we are building to improve our production pipeline. This situation should allow us to bring them both near completion within this year.
POLPETTE looks like an RTS, with two opposing factions of “creatures” fighting fo supremacy. The player does not have complete control over them, they will likely act accordingly to their “personalty”.
Every unit has a peculiar set of skills and properties, that you can clone or mix in order to produce future generations of units. Cloning or mixing creatures with different behavoirs the player decides how it’s “swarm” is organized and behaves. Cloning the aggressive or the obedient, mixing the strong with the smart, will they obey your orders? Will they be aggressive? Will they be strong and Brave? Fearful but fast? It’s up to the player, and his decision will determine the evolution of the swarm and it’s survival or total annihilation.
We can’t show you any complete screenshots of the game, but here is our first game concept, and a screen taken from the prototipe playground in action.


Our other “super secret” project is a really very simple game, IMPACT! is a multiplayer and expanded version of G.
It will feature team battles, several game modes other than the basic “deathmatch”, different starships with different abilities, multiple arenas and powerups, and a faster gameplay.
IMPACT! is really giving us some headaches, expanding the ultra simple orbital-smashing gameplay of G is not an easy task as we initially thought; every addition will likely ruin the “flowing” of the game or make it too complex and less responsive … but testing ad reinventing this game is teaching us a lot.