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	<title>Comments on: Hey! We are still working on IMPACT!</title>
	<atom:link href="http://www.studioevil.com/2008/03/02/hey-we-are-still-working-on-impact/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.studioevil.com/2008/03/02/hey-we-are-still-working-on-impact/</link>
	<description>Game Development and other evil deeds</description>
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		<title>By: La mia (mezza) giornata allo Svilupparty &#124; Retrogaming Planet</title>
		<link>http://www.studioevil.com/2008/03/02/hey-we-are-still-working-on-impact/comment-page-1/#comment-192</link>
		<dc:creator>La mia (mezza) giornata allo Svilupparty &#124; Retrogaming Planet</dc:creator>
		<pubDate>Tue, 08 Mar 2011 00:22:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.studioevil.com/2008/03/02/hey-we-are-still-working-on-impact/#comment-192</guid>
		<description>[...] quindi di dedicarsi a Impact, seguito ufficiale di quel G vincitore del contest [...]</description>
		<content:encoded><![CDATA[<p>[...] quindi di dedicarsi a Impact, seguito ufficiale di quel G vincitore del contest [...]</p>
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	<item>
		<title>By: Stealer</title>
		<link>http://www.studioevil.com/2008/03/02/hey-we-are-still-working-on-impact/comment-page-1/#comment-47</link>
		<dc:creator>Stealer</dc:creator>
		<pubDate>Fri, 07 Mar 2008 14:26:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.studioevil.com/2008/03/02/hey-we-are-still-working-on-impact/#comment-47</guid>
		<description>Hamsters! LOL!</description>
		<content:encoded><![CDATA[<p>Hamsters! LOL!</p>
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	<item>
		<title>By: Duke</title>
		<link>http://www.studioevil.com/2008/03/02/hey-we-are-still-working-on-impact/comment-page-1/#comment-44</link>
		<dc:creator>Duke</dc:creator>
		<pubDate>Wed, 05 Mar 2008 11:09:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.studioevil.com/2008/03/02/hey-we-are-still-working-on-impact/#comment-44</guid>
		<description>Just a note: &quot;Rendering Hamster&quot; is a technicism used here in StudioEvil because the EvilEngine is actually propulsed by hamsters :D</description>
		<content:encoded><![CDATA[<p>Just a note: &#8220;Rendering Hamster&#8221; is a technicism used here in StudioEvil because the EvilEngine is actually propulsed by hamsters :D</p>
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	<item>
		<title>By: DITz</title>
		<link>http://www.studioevil.com/2008/03/02/hey-we-are-still-working-on-impact/comment-page-1/#comment-43</link>
		<dc:creator>DITz</dc:creator>
		<pubDate>Mon, 03 Mar 2008 10:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.studioevil.com/2008/03/02/hey-we-are-still-working-on-impact/#comment-43</guid>
		<description>Thanks Doffen! I hope we will be able to show something &quot;in action&quot; really soon. We are waiting to have our &quot;rendering hamster&quot; implemented into the EVIL ENGINE, so we can finally dish out some more screenshots and videos featuring the gorgeus shaders Xevian is building for our games.

Congrats for your dev team! And good luck! Show us something! :)</description>
		<content:encoded><![CDATA[<p>Thanks Doffen! I hope we will be able to show something &#8220;in action&#8221; really soon. We are waiting to have our &#8220;rendering hamster&#8221; implemented into the EVIL ENGINE, so we can finally dish out some more screenshots and videos featuring the gorgeus shaders Xevian is building for our games.</p>
<p>Congrats for your dev team! And good luck! Show us something! :)</p>
]]></content:encoded>
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	<item>
		<title>By: Doffen</title>
		<link>http://www.studioevil.com/2008/03/02/hey-we-are-still-working-on-impact/comment-page-1/#comment-42</link>
		<dc:creator>Doffen</dc:creator>
		<pubDate>Sun, 02 Mar 2008 22:37:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.studioevil.com/2008/03/02/hey-we-are-still-working-on-impact/#comment-42</guid>
		<description>Looks realy cool!
Looking forward to a Gameplay video for one of your projects ;)

By the way I have finaly getting started on my game dev team here in Norway.</description>
		<content:encoded><![CDATA[<p>Looks realy cool!<br />
Looking forward to a Gameplay video for one of your projects ;)</p>
<p>By the way I have finaly getting started on my game dev team here in Norway.</p>
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