<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Update on Polpette</title>
	<atom:link href="http://www.studioevil.com/2008/03/26/update-on-polpette/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.studioevil.com/2008/03/26/update-on-polpette/</link>
	<description>Game Development and other evil deeds</description>
	<lastBuildDate>Wed, 15 Jun 2011 15:58:26 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.4</generator>
	<item>
		<title>By: Duke</title>
		<link>http://www.studioevil.com/2008/03/26/update-on-polpette/comment-page-1/#comment-59</link>
		<dc:creator>Duke</dc:creator>
		<pubDate>Thu, 03 Jul 2008 21:08:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.studioevil.com/2008/03/26/update-on-polpette/#comment-59</guid>
		<description>Yep, this is exactly our idea! Select and refine the brood that behave more closely to yuor expectations, the hard part is to understeand what these creature are thinking, and which are their abilites.
observe, preserve and evolve... of course you&#039;ll have a full set of tool to use wisely, that helps you in these tasks.
It is very interesting to notice how much strong the feeling with these creatures becomes while you try to understeand what&#039;s running in their minds.
:) stay tuned for more news ;)</description>
		<content:encoded><![CDATA[<p>Yep, this is exactly our idea! Select and refine the brood that behave more closely to yuor expectations, the hard part is to understeand what these creature are thinking, and which are their abilites.<br />
observe, preserve and evolve&#8230; of course you&#8217;ll have a full set of tool to use wisely, that helps you in these tasks.<br />
It is very interesting to notice how much strong the feeling with these creatures becomes while you try to understeand what&#8217;s running in their minds.<br />
:) stay tuned for more news ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: WhiteFox</title>
		<link>http://www.studioevil.com/2008/03/26/update-on-polpette/comment-page-1/#comment-58</link>
		<dc:creator>WhiteFox</dc:creator>
		<pubDate>Tue, 01 Jul 2008 20:02:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.studioevil.com/2008/03/26/update-on-polpette/#comment-58</guid>
		<description>I like the idea behind this game seems like it would be fun to watch these things grow from little things to super predators and just watch battles instead of having direct control over them good luck</description>
		<content:encoded><![CDATA[<p>I like the idea behind this game seems like it would be fun to watch these things grow from little things to super predators and just watch battles instead of having direct control over them good luck</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DIT</title>
		<link>http://www.studioevil.com/2008/03/26/update-on-polpette/comment-page-1/#comment-57</link>
		<dc:creator>DIT</dc:creator>
		<pubDate>Sun, 18 May 2008 08:22:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.studioevil.com/2008/03/26/update-on-polpette/#comment-57</guid>
		<description>Hey Alex! I&#039;m glad you dig the idea behind Polpette.
I have to agree it&#039;s very similar to Hive, and that is because we initially created the game idea for the same goal, the Silicon Minds contest.
We were thinking about an experience/level model for the creatures, but we have to see how it fits with the &quot;evolutionary&quot; part of the game that we want to be dominant. We want them to be &quot;genetically&quot; elite more than &quot;veterans&quot; to keep the focus of the gameplay on evolving your creatures, I guess the solution to this dilemma will be alla bout balancing the &quot;elites&quot;.
Thank you very much for your feedback! Really appreciated. :)</description>
		<content:encoded><![CDATA[<p>Hey Alex! I&#8217;m glad you dig the idea behind Polpette.<br />
I have to agree it&#8217;s very similar to Hive, and that is because we initially created the game idea for the same goal, the Silicon Minds contest.<br />
We were thinking about an experience/level model for the creatures, but we have to see how it fits with the &#8220;evolutionary&#8221; part of the game that we want to be dominant. We want them to be &#8220;genetically&#8221; elite more than &#8220;veterans&#8221; to keep the focus of the gameplay on evolving your creatures, I guess the solution to this dilemma will be alla bout balancing the &#8220;elites&#8221;.<br />
Thank you very much for your feedback! Really appreciated. :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alex</title>
		<link>http://www.studioevil.com/2008/03/26/update-on-polpette/comment-page-1/#comment-54</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Mon, 12 May 2008 18:05:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.studioevil.com/2008/03/26/update-on-polpette/#comment-54</guid>
		<description>I really like the idea of this game, it sounds like a more sophisticated and graphically more appealing version of &quot;Hive&quot;.
As you mentioned, that you can recognize your favorite creature and also have an AI of some sort for them, it would be great if they gain experience and get for example a darker shade while doing so, so that you can recoginize your elite creatures.</description>
		<content:encoded><![CDATA[<p>I really like the idea of this game, it sounds like a more sophisticated and graphically more appealing version of &#8220;Hive&#8221;.<br />
As you mentioned, that you can recognize your favorite creature and also have an AI of some sort for them, it would be great if they gain experience and get for example a darker shade while doing so, so that you can recoginize your elite creatures.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic page generated in 0.268 seconds. -->
<!-- Cached page generated by WP-Super-Cache on 2011-07-03 01:28:46 -->

