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Archive for January, 2009
January 25th, 2009 DIT

Yeah, I know, I’m the best with titles.
I’ts quite hard to find someting interesting to write on the website at this moment, we are regrouping after the not-so-awesome 2008. To to do that, we are salvaging every good bit of code we produced since our beginning, this means a lot of work for the coders and very little to show. However it will be just a temporary situation, considering thet we are bringing back to life the amazing animation engine we built for The Night of The Puppets AND a  brand new Shaders and particle editor :).
I’m not going to tell you that hopefully we will start working on a new game after these tecnical operations are done … halfway trough February.

Zbrush skull doodle

In the meanwhile our graphics department (me) is studying Zbrush. Next time we will have tons of normal maps :D

 
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