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Archive for March, 2010
March 25th, 2010 DIT

Time to post something! :)
Last week-end was pretty awesome, both at Ludicomix and at the Simulmondo reunion we had a chance to meet a lot of fellow game developers, both indies and “pro”, and share some thoughts and experiences. We even had some nice contacts, and people were generally enthusiast of seeing our stuff even if it was actually pretty old and unfinished.
We had TNOTP and Polpette running, but it was G that held the Studio Evil banner high, even if we were together with other awesome games, like Boring Space Shooter, Falling Rocks (aka Ultimate Ninja Training), Noctu and UFHO2.
We felt that warm and fuzzy Indie spirit and we really have to thank the indievault.it staff for bringing all of us together.

But enough with this! What about our games?
As I write down this post, the rest of the team (read: the coders) are at work designing our new engine and tools.
At the moment we are focused on our level editor and on testing a network p2p structure that should allow multiplayer matches for our games. Yup, games. Plural. Lancelot AND another one.

Fangceus

Posted in evil news | 2 Comments »
March 15th, 2010 DIT

The next week-end will be a busy one for Studio Evil!
Saturday and sunday we will be in Empoli (near Firenze) together with the other folks from indievault.it to show of some finely crafted italian indie games to the crowd attending Ludicomix 2010.
To be honest we won’t have (yet) anything new worth showing, but we for sure will be challenging everyone in sight to beat us at G… 0_0!
Maybe someone will even be able to score an awesome studio evil t-shirt or see a years old running prototype of the puppeteer editor or even better … Polpette!
Studio Evil aside, the italian indie scene is really blossoming (at it was about time!) our friends from Tiny Colossuss will be bringing a working version of UFHO2, the Pixels from outer space are coming with their adventure game (if my super secret information source it correct)… and the folks from Moonloop … we they’d better bring something uber-cool or I will totally hate them. :P

But it’s not all! Using our secret ninja techniques, we will be able to send our evil shadow clones to another event a the Cineteca Comunale in Bologna. One of the historical italian development companies, “Simulmondo” is holding a reunion, and we are honorured to be their guests.

On a side note, the international beta of enua online has been released. Give it a try, it’s a simple strategic browser game, realtime, no boring tables :P.
The game is not directly built from Studio Evil but several people from our team worked on it, so … let us know waht you think!

Posted in evil news | 2 Comments »
March 9th, 2010 DIT

One thing you should do when you have a website is READ what you actually wrote, especially if your content is months or years old.

I did, and I should have done it way earlier. Our pages were full of incorrect informations about our projects and team status, and I feel the urge to apologize.

Our website was reporting we were still developing out old projects IMPACT! and Polpette, which sadly is not true.

Since the beginning of this year, we started everyting (well almost everything) from scratch and we are now working on entirely new projects.

You should now find that our website is more in-line with who we are and what we are actually doing.

 
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