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July 23rd, 2010 DIT

You know, one day you are full of coders working on your awesome engine, you almost had contracts with publishers , then in the brink of an eye … they are gone.
This crap is always about money (the lack of it) and trust (too much of it).

However with our plans completely screwed up again, we needed a plan B in order to continue pursuing our objectives.
Unity 3D is our plan B.
We dont’ have the resources to build our game engine anymore, and we were growing tired of some of the shortcomings of XNA, like the lack of “serious” portability and updates.

Unity is free, runs even an a wooden log, and best of all has already built-in all the tools and importers we were working so hard to build from scratch.
With little more then one coder left (one day I will enlighten you with the secret of fractional coders) this allows us to focus on doing the games we wanted to make, intead of just building tools and engines.

I’m removing some of the XNA-related content we had on the website, the guy who was working on that stuff vanished into thin air … and this makes us unable to answer you questions and requests on the subject.

We ‘ll keep you posted on Lancelot and the other stuff we are doing with the next update. :D

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