Honestly, what else do you need?

Just some particle tests as we proceed with the development of our basic prototype.
The idea is to have some nice particle trails attaced to moving “objects”.
The more the object is dangerous, the more the trail will be visible, informing the player that a direct impact is a very bad idea.
We have a very simple damage calculation damage based on mass and speed, this value of potential damage (as it is now is simply the momentum of our objects) will drive the visibility of our “danger trails”.
At the moment we are building a better phisical model of our “tractor beam”; as soon as it’s working properly we will start doing some test throwing stuff at targets.
These tests will help us identify what damage values we are going to have in-game and from these tests we will get some nice statistics that will be the basis of our game balance.
G2 loooks extremely promising!
:D Thanks!
Ooooohhhhh!!!!! OooooOoooohhhH!
Bellizzimo!
Fantastic stuff! Keep it coming!!!!