
Syder development continues. Hard.
During these last 2 weeks we implemented many gameplay features, weapons, special abilities, AIs and started balancing the basics of combat. We also finished building a new space partitioning system that will allow us to create and manage some really huge areas in game.
We are now merging all these parts together and we hope to be able to create a complete playable mission in the next couple of weeks.

Also, we are now working with Mauro Fanelli to create our character portraits.
Using Mauro’s stunning artwork we’re experimenting with simple 3D cut-out animations to improve the results even further.
And that’s all for this update. Stay tuned!
We are almost there … I mean … almost ready to show you the game actually running … 0_0!