We finally have a playable Alpha Version!
While Syder is not yet to be released in any form, we already have some important features in our latest build:
- In-depth attribute system, parametric ship navigation, weapons and damage calculation.
- Prototype GUI for community chat, team creation, game lobby and ship setup.
- Prototype GUI for in-game tactical map.
- Prototype targeting system.
- 3 different ships with their basic abilities, several debris.
- Standard chasing AI with basic combat capability.
- Advanced perk sysyem, with several working upgrades.
- Basic mission logic, waypoints, kill counters, random spawn rules for background and in-game entities.
- Basic net-code for 2 players.
- In game metrics to gather useful info.
Right now we are busy polishing and optimizing, and soon we will move to import a good amount of new asses we already created.
Including some huge capitals ships.
We are also ready to officially announce Syder Arcade!
Syder Arcade is a side scroller shooter, a tribute to our arcadey roots!
It started as a joke here at Studio Evil, but everyone loved it, so we decided to make an actual game!
We summoned the mighty Z4g0 to come in our help and sacrificed sacred hours the purest sleep.
The first playable version of Syder Arcade was born, and we showed it for the first time at the Games Week.
The audience loved it, and we decided to double the efforts to provide you the best fake-retro experience we can build! :D
Stay tuned for more info on both our Syder projects. And show your support on indiedb, facebook or twitter!