download G - XNA game, winner of the dream build play warmup challenge
Asteroids are your only weapons, will you prevail?
FAQ:
Answers to common questions.
Are you hiring?
No. We aleady reached the maximum size STUDIO EVIL can handle with its budget: 0 coins.
I have this great idea...
Before you finish, no. We already have a stock of "great" ideas to keep us busy for ages.
but it's so great...
No.
Why STUDIO EVIL?
Videogames are EVIL. "Experts" and "Politicians" all over the planet think so. We choose our side.
We fight with the Games!
Why not EVIL STUDIOS?
STUDIO EVIL is exacty the same, in italian.
» about us
About us
Totally us.

STUDIO EVIL is a gathering of creative minds devoted to game development.
We develop our own games with our own resources and our goal is to make them innovative, fresh, or simply damn fun to play.

We belive in quality, skills and knowledge, and we like the challenge.

At the moment we feel EXTREMELY indie. This means we have no money to actually hire people.

Our games are developed during night hours and we try extremely hard to stay focused on our current projects.

our team
Yes, we are evil.
STUDIO EVIL is composed of four elements, every one with different and distinct skills.
They work and live in northern Italy, but they like to travel.

Antonio "R4v3n" Teglia
3D Modeler and Character Animator.
Sometimes he can be heard talking to his creations... they never answer.
 
Christian "XeViAN" Meneghini
Special FX Coder && Tools && Music.
foreach evilPlan in (darkCollector) {codeNewExplosion(bigger); sleep(less);}
 
Marco "DIT" Di Timoteo
3D Modeleler, Texture Artist and Stunt Dummy.
His insane fixation with videogames can be used as a powersource.
 
Mosè "Duke" Bottacini
Engine Coder and Mazinger Pilot.
Involved in saving mankind as an agent of the PhotoAtomic Research Lab.
 


 
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