Download TNOTP free textures pack!
7 tileable terrain textures from The Night of The Puppets.
FAQ:
Answers to common questions.
Are you hiring?
No. We aleady reached the maximum size STUDIO EVIL can handle with its budget: 0 coins.
I have this great idea...
Before you finish, no. We already have a stock of "great" ideas to keep us busy for ages.
but it's so great...
No.
Why STUDIO EVIL?
Videogames are EVIL. "Experts" and "Politicians" all over the planet think so. We choose our side.
We fight with the Games!
Why not EVIL STUDIOS?
STUDIO EVIL is exacty the same, in italian.
» about us
About us
The most important answer you will get in this site.
STUDIO EVIL is a gathering of creative minds devoted to game development.
We develop our own games with our own resources and our goal is to make them innovative, fresh, or simply damn fun to play.
We are also always in search of new "resources" to build our games, and this makes us able to provide content for "your" games as well.
Here is a list of what we can do for you:

  • Full game development.
  • Artwork (Concept Art, Modeling, Texturing, Animation).
  • Music production and composing.
  • Tool development.

If you have a problem, if no one else can help, and if you can find us, maybe you can hire ... ... The STUDIO EVIL.


our team
Yes, we are evil.
STUDIO EVIL is composed of four elements, every one with different and distinct skills.
They work and live in northern Italy, but they like to travel.

Antonio "R4v3n" Teglia
3D Modeler and Character Animator.
Sometimes he can be heard talking to his creations... they never answer.
 
Christian "XeViAN" Meneghini
Special FX Coder && Tools && Music.
foreach evilPlan in (darkCollector) {codeNewExplosion(bigger); sleep(less);}
 
Marco "DIT" Di Timoteo
3D Modeleler, Texture Artist and Stunt Dummy.
His insane fixation with videogames can be used as a powersource.
 
Mosè "Duke" Bottacini
Engine Coder and Mazinger Pilot.
Involved in saving mankind as an agent of the PhotoAtomic Research Lab.
 


 
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