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	<title>StudioEvil &#187; evil news</title>
	<atom:link href="http://www.studioevil.com/category/evil-news/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.studioevil.com</link>
	<description>Game Development and other evil deeds</description>
	<lastBuildDate>Sat, 31 Jul 2010 21:32:39 +0000</lastBuildDate>
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		<title>Flaming asteroids!</title>
		<link>http://www.studioevil.com/2010/07/31/flaming-asteroids/</link>
		<comments>http://www.studioevil.com/2010/07/31/flaming-asteroids/#comments</comments>
		<pubDate>Sat, 31 Jul 2010 10:12:44 +0000</pubDate>
		<dc:creator>DIT</dc:creator>
				<category><![CDATA[evil news]]></category>

		<guid isPermaLink="false">http://www.studioevil.com/?p=213</guid>
		<description><![CDATA[Honestly, what else do you need? Just some particle tests as we proceed with the development of our basic prototype. The idea is to have some nice particle trails attaced to moving &#8220;objects&#8221;. The more the object is dangerous, the more the trail will be visible, informing the player that a direct impact is a [...]]]></description>
			<content:encoded><![CDATA[<p>Honestly, what else do you need?</p>
<p><center><br />
<a href="http://www.studioevil.com/wp-content/uploads/2010/07/g.jpg" ><img src="http://www.studioevil.com/wp-content/uploads/2010/07/g-300x191.jpg" alt="Particle test" title="Flaming Asteroids!" width="300" height="191" class="aligncenter size-medium wp-image-214" style='border:2px solid #00ccff'  /></a><br />
</center></p>
<p>Just some particle tests as we proceed with the development of our basic prototype.<br />
The idea is to have some nice particle trails attaced to moving  &#8220;objects&#8221;.<br />
The more the object is dangerous, the more the trail will be visible, informing the player that a direct impact is a very bad idea.<br />
We have a very simple damage calculation damage based on mass and speed, this value of potential damage (as it is now is simply the momentum of our objects) will drive the visibility of our &#8220;danger trails&#8221;.</p>
<p>At the moment we are building a better phisical model of our &#8220;tractor beam&#8221;; as soon as it&#8217;s working properly we will start doing some test throwing stuff at targets.<br />
These tests will help us identify what damage values we are going to have in-game and from these tests we will get some nice statistics that will be the basis of our game balance.</p>
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		<title>Making games</title>
		<link>http://www.studioevil.com/2010/07/27/204/</link>
		<comments>http://www.studioevil.com/2010/07/27/204/#comments</comments>
		<pubDate>Tue, 27 Jul 2010 16:52:38 +0000</pubDate>
		<dc:creator>DIT</dc:creator>
				<category><![CDATA[evil news]]></category>

		<guid isPermaLink="false">http://www.studioevil.com/?p=204</guid>
		<description><![CDATA[Ok, I simply can&#8217;t stand having useless stuff on this blog anymore. Here, I was preparing a nicer post, but there we go. Drone starship! Animated. We are working on a very simple game to better understand Unity. This title will be the first game born from the ideas thet we call the &#8220;Lancelot Project&#8221;. [...]]]></description>
			<content:encoded><![CDATA[<p>Ok, I simply can&#8217;t stand having useless stuff on this blog anymore.<br />
Here, I was preparing a nicer post, but there we go.</p>
<p>Drone starship! Animated.<br />
<center><a href="http://www.studioevil.com/wp-content/uploads/2010/07/opening_color.gif"><img src="http://www.studioevil.com/wp-content/uploads/2010/07/opening_color.gif" alt="" title="Drone" width="320" height="240" class="alignnone size-full wp-image-205" style='border:2px solid #00ccff' /></a></center></p>
<p>We are working on a very simple game to better understand Unity.<br />
This title will be the first game born from the ideas thet we call the &#8220;Lancelot Project&#8221;. Basically it&#8217;s the creation of a sci-fi fictionary world that we can use as basis and reference for some of our games.<br />
This game will be an arena shooter where you can&#8217;t shoot, bad guys can. You can just throw stuff, so nothing new here, it&#8217;s G, with single player.</p>
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		<title>We need more Unity&#8230; :D</title>
		<link>http://www.studioevil.com/2010/07/23/we-need-more-unity-d/</link>
		<comments>http://www.studioevil.com/2010/07/23/we-need-more-unity-d/#comments</comments>
		<pubDate>Fri, 23 Jul 2010 10:06:52 +0000</pubDate>
		<dc:creator>DIT</dc:creator>
				<category><![CDATA[evil news]]></category>

		<guid isPermaLink="false">http://www.studioevil.com/?p=171</guid>
		<description><![CDATA[You know, one day you are full of coders working on your awesome engine, you almost had contracts with publishers , then in the brink of an eye &#8230; they are gone. This crap is always about money (the lack of it) and trust (too much of it). However with our plans completely screwed up [...]]]></description>
			<content:encoded><![CDATA[<p>You know, one day you are full of coders working on your awesome engine, you almost had contracts with publishers , then in the brink of an eye &#8230; they are gone.<br />
This crap is always about money (the lack of it) and trust (too much of it).</p>
<p>However with our plans completely screwed up again, we needed a plan B in order to continue pursuing our objectives.<br />
<a href="http://www.unity3d.com">Unity 3D</a> is our plan B.<br />
We dont&#8217; have the resources to build our game engine anymore, and we were growing tired of some of the shortcomings of XNA, like the lack of &#8220;serious&#8221; portability and updates.</p>
<p>Unity is free, runs even an a wooden log, and best of all has already built-in all the tools and importers we  were working so hard to build from scratch.<br />
With li<strong>ttle more then one</strong> coder left (one day I will enlighten you with the secret of fractional coders) this allows us to focus on doing the games we wanted to make, intead of just building tools and engines.</p>
<p>I&#8217;m removing some of the XNA-related content we had on the website, the guy who was working on that stuff vanished into thin air &#8230; and this makes us unable to answer you questions and requests on the subject.</p>
<p>We &#8216;ll keep you posted on Lancelot and the other stuff we are doing with the next update. :D</p>
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		<title>UFHO: space academy</title>
		<link>http://www.studioevil.com/2010/05/03/ufho-space-academy/</link>
		<comments>http://www.studioevil.com/2010/05/03/ufho-space-academy/#comments</comments>
		<pubDate>Mon, 03 May 2010 18:11:27 +0000</pubDate>
		<dc:creator>DIT</dc:creator>
				<category><![CDATA[evil news]]></category>

		<guid isPermaLink="false">http://www.studioevil.com/?p=162</guid>
		<description><![CDATA[Just in case you missed it, our friends at Tiny Colossus recently announced their upcoming game UFHO: space academy. This game will be an introduction for it&#8217;s bigger brother UFHO2, and considering how much awesome is in the trailer, I think is going to be a great game. :)]]></description>
			<content:encoded><![CDATA[<p>Just in case you missed it, our friends at <a href="http://www.tinycolossus.com/" target="_blank">Tiny Colossus</a> recently announced their upcoming game <strong>UFHO: space academy</strong>.<br />
This game will be an introduction for it&#8217;s bigger brother <strong>UFHO2</strong>, and considering how much awesome is in the trailer, I think is going to be a great game. :)</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="500" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/YWk3ekArfiQ&amp;color1=0xb1b1b1&amp;color2=0xd0d0d0&amp;hl=en_US&amp;feature=player_embedded&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="500" height="385" src="http://www.youtube.com/v/YWk3ekArfiQ&amp;color1=0xb1b1b1&amp;color2=0xd0d0d0&amp;hl=en_US&amp;feature=player_embedded&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		<title>Full energy to engines!</title>
		<link>http://www.studioevil.com/2010/04/17/full-energy-to-engines/</link>
		<comments>http://www.studioevil.com/2010/04/17/full-energy-to-engines/#comments</comments>
		<pubDate>Sat, 17 Apr 2010 11:31:19 +0000</pubDate>
		<dc:creator>DIT</dc:creator>
				<category><![CDATA[evil news]]></category>

		<guid isPermaLink="false">http://www.studioevil.com/2010/04/17/full-energy-to-engines/</guid>
		<description><![CDATA[Well, it&#8217;s just one engine actually, but I suck at titles anyway &#8230; Things are happening really fast here at the Evil Stronghold. Terrains, rendering prototypes, animations, we are working super hard on our new engine. We are also trying to focus primarly on one of the two projects we are prototyping&#8230; the hard part [...]]]></description>
			<content:encoded><![CDATA[<p>Well, it&#8217;s just one engine actually, but I suck at titles anyway &#8230;</p>
<p>Things are happening <strong>really</strong> fast here at the Evil Stronghold. Terrains, rendering prototypes, animations, we are working super hard on our new engine.<br />
We are also trying to focus primarly on one of the two projects we are prototyping&#8230; the hard part will be to decide wich one comes first!</p>
<p>Also &#8230; As soon as I stop writing game-design documents we will have some artworks to show :P</p>
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		<slash:comments>3</slash:comments>
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		<title>We have a nemesis!</title>
		<link>http://www.studioevil.com/2010/04/01/we-have-a-nemesis/</link>
		<comments>http://www.studioevil.com/2010/04/01/we-have-a-nemesis/#comments</comments>
		<pubDate>Thu, 01 Apr 2010 10:46:27 +0000</pubDate>
		<dc:creator>DIT</dc:creator>
				<category><![CDATA[evil news]]></category>

		<guid isPermaLink="false">http://www.studioevil.com/2010/04/01/we-have-a-nemesis/</guid>
		<description><![CDATA[We thought we destroyed them millennia ago &#8230; when the universe was still young &#8230; but they are back! Studio Goodness is born! (&#60;_&#60;)!]]></description>
			<content:encoded><![CDATA[<p>We thought we destroyed them millennia ago &#8230; when the universe was still young &#8230; but they are back!</p>
<p><a href="http://www.indievault.it/2010/04/01/studio-goodness-un-nuovo-team-indie-italiano/" target="_blank">Studio Goodness</a> is born!</p>
<p>(&lt;_&lt;)!</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<title>Onward!</title>
		<link>http://www.studioevil.com/2010/03/25/onward/</link>
		<comments>http://www.studioevil.com/2010/03/25/onward/#comments</comments>
		<pubDate>Thu, 25 Mar 2010 22:18:33 +0000</pubDate>
		<dc:creator>DIT</dc:creator>
				<category><![CDATA[evil news]]></category>

		<guid isPermaLink="false">http://www.studioevil.com/?p=147</guid>
		<description><![CDATA[Time to post something! :) Last week-end was pretty awesome, both at Ludicomix and at the Simulmondo reunion we had a chance to meet a lot of fellow game developers, both indies and &#8220;pro&#8221;, and share some thoughts and experiences. We even had some nice contacts, and people were generally enthusiast of seeing our stuff [...]]]></description>
			<content:encoded><![CDATA[<p>Time to post something! :)<br />
Last week-end was pretty awesome, both at Ludicomix and at the Simulmondo reunion we had a chance to meet a lot of fellow game developers, both indies and &#8220;pro&#8221;, and share some thoughts and experiences. We even had some nice contacts, and people were generally enthusiast of seeing our stuff even if it was actually pretty old and unfinished.<br />
We had TNOTP and Polpette running, but it was G that held the Studio Evil banner high, even if we were together with other awesome games, like Boring Space Shooter, Falling Rocks (aka Ultimate Ninja Training), Noctu and UFHO2.<br />
We felt that warm and fuzzy Indie spirit and we really have to thank the indievault.it staff for bringing all of us together.</p>
<p>But enough with this! What about our games?<br />
As I write down this post, the rest of the team (read: the coders) are at work designing our new engine and tools.<br />
At the moment we are focused on our level editor and on testing a network p2p structure that should allow multiplayer matches for our games. Yup, games. Plural. Lancelot AND another one.</p>
<p style="text-align: center;"><img class="aligncenter" src="http://www.studioevil.com/dit/stuff/fangaceus-b.jpg" border="0" alt="Fangceus" /></p>
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		<title>Ludicomix 2010 and more&#8230;</title>
		<link>http://www.studioevil.com/2010/03/15/ludicomix-2010-and-more/</link>
		<comments>http://www.studioevil.com/2010/03/15/ludicomix-2010-and-more/#comments</comments>
		<pubDate>Mon, 15 Mar 2010 22:01:26 +0000</pubDate>
		<dc:creator>DIT</dc:creator>
				<category><![CDATA[evil news]]></category>

		<guid isPermaLink="false">http://www.studioevil.com/?p=132</guid>
		<description><![CDATA[The next week-end will be a busy one for Studio Evil! Saturday and sunday we will be in Empoli (near Firenze) together with the other folks from indievault.it to show of some finely crafted italian indie games to the crowd attending Ludicomix 2010. To be honest we won&#8217;t have (yet) anything new worth showing, but [...]]]></description>
			<content:encoded><![CDATA[<p>The next week-end will be a busy one for Studio Evil!<br />
Saturday and sunday we will be in Empoli (near Firenze) together with the other folks from <a href="http://www.indievault.it" target="_blank">indievault.it</a> to show of some finely crafted italian indie games to the crowd attending <a href="http://www.ludicomix.it" target="_blank">Ludicomix 2010</a>.<br />
To be honest we won&#8217;t have (yet) anything new worth showing, but we for sure will be challenging everyone in sight to beat us at G&#8230; 0_0!<br />
Maybe someone will even be able to score an awesome studio evil t-shirt or see a years old running prototype of the puppeteer editor or even better &#8230; Polpette!<br />
Studio Evil aside, the italian indie scene is really blossoming (at it was about time!) our friends from <a href="http://tinycolossus.com/" target="_blank">Tiny Colossuss</a> will be bringing a working version of UFHO2, the <a href="http://www.pixelfromouterspace.com/" target="_blank">Pixels from outer space</a> are coming with their adventure game (if my super secret information source it correct)&#8230; and the folks from <a href="http://moonloop.vg/" target="_blank">Moonloop </a>&#8230; we they&#8217;d better bring something uber-cool or I will totally hate them. :P</p>
<p>But it&#8217;s not all! Using our secret ninja techniques, we will be able to send our evil shadow clones to another event a the <a href="http://www.cinetecadibologna.it/archivi/videoludico/eventi" target="_blank">Cineteca Comunale in Bologna</a>. One of the historical italian development companies, &#8220;<a href="http://it.wikipedia.org/wiki/Simulmondo" target="_blank">Simulmondo</a>&#8221; is holding a reunion, and we are honorured to be their guests.</p>
<p>On a side note, the international beta of <a href="http://www.enuaonline.com" target="_blank">enua online</a> has been released. Give it a try, it&#8217;s a simple strategic browser game, realtime, no boring tables :P.<br />
The game is not directly built from Studio Evil but several people from our team worked on it, so &#8230; let us know waht you think!</p>
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		<title>Apologies, and less bullshit on this site</title>
		<link>http://www.studioevil.com/2010/03/09/removing-bullshit-from-our-website-and-apolgies/</link>
		<comments>http://www.studioevil.com/2010/03/09/removing-bullshit-from-our-website-and-apolgies/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 22:09:24 +0000</pubDate>
		<dc:creator>DIT</dc:creator>
				<category><![CDATA[evil news]]></category>

		<guid isPermaLink="false">http://www.studioevil.com/2010/03/09/removing-bullshit-from-our-website-and-apolgies/</guid>
		<description><![CDATA[One thing you should do when you have a website is READ what you actually wrote, especially if your content is months or years old. I did, and I should have done it way earlier. Our pages were full of incorrect informations about our projects and team status, and I feel the urge to apologize. [...]]]></description>
			<content:encoded><![CDATA[<p>One thing you should do when you have a website is READ what you actually wrote, especially if your content is months or years old.</p>
<p>I did, and I should have done it way earlier. Our pages were full of incorrect informations about our projects and team status, and I feel the urge to apologize.</p>
<p>Our website was reporting we were still developing out old projects IMPACT! and Polpette, which sadly is not true.</p>
<p>Since the beginning of this year, we started everyting (well almost everything) from scratch and we are now working on entirely new projects.</p>
<p>You should now find that our website is more in-line with who we are and what we are actually doing.</p>
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		<title>Codename &#8220;Lancelot&#8221;</title>
		<link>http://www.studioevil.com/2010/02/18/codename-lancelot/</link>
		<comments>http://www.studioevil.com/2010/02/18/codename-lancelot/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 21:42:40 +0000</pubDate>
		<dc:creator>DIT</dc:creator>
				<category><![CDATA[evil news]]></category>

		<guid isPermaLink="false">http://www.studioevil.com/2010/02/18/codename-lancelot/</guid>
		<description><![CDATA[A lot is happening around Studio Evil lately, good things. This year will be really important four us, and we feel the &#8220;right moment&#8221; is approaching really fast. If we have good timing and some luck we could actually be able to start a great adventure during the next few months. Pre-production for our new [...]]]></description>
			<content:encoded><![CDATA[<p>A lot is happening around Studio Evil lately, good things.<br />
This year will be really important four us, and we feel the &#8220;right moment&#8221; is approaching really fast.<br />
If we have good timing and some luck we could actually be able to start a great adventure during the next few months.</p>
<p>Pre-production for our new project, codenamed &#8220;Lancelot&#8221;, is advancing.<br />
It&#8217;s still a draft, but as the concept takes shape we become more and more confident about the possible results.</p>
<p>Wish us luck! :D</p>
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		<slash:comments>9</slash:comments>
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