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	<title>StudioEvil &#187; Impact!</title>
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	<link>http://www.studioevil.com</link>
	<description>Game Development and other evil deeds</description>
	<lastBuildDate>Sat, 31 Jul 2010 21:32:39 +0000</lastBuildDate>
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		<title>Sabretooth concept</title>
		<link>http://www.studioevil.com/2008/05/26/sabretooth-concept/</link>
		<comments>http://www.studioevil.com/2008/05/26/sabretooth-concept/#comments</comments>
		<pubDate>Mon, 26 May 2008 07:59:27 +0000</pubDate>
		<dc:creator>DIT</dc:creator>
				<category><![CDATA[Impact!]]></category>
		<category><![CDATA[evil news]]></category>

		<guid isPermaLink="false">http://www.studioevil.com/?p=25</guid>
		<description><![CDATA[IMPACT! Will feature different starships, this one is the one we call &#8220;sabretooth&#8221;, an armed and improved version of the old G model.]]></description>
			<content:encoded><![CDATA[<p>IMPACT! Will feature different starships, this one is the one we call &#8220;sabretooth&#8221;,  an armed and improved version of the old G model.</p>
<p><a title="IMPACT! XNA game by STUDIO EVIL" href="http://www.studioevil.com/impact.php"><img class="aligncenter size-full wp-image-26" title="Sabretooth" src="http://www.studioevil.com/wp-content/uploads/2008/05/sabre-blog.jpg" alt="Sabretooth Starship" width="500" height="342" /></a></p>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Still alive&#8230;</title>
		<link>http://www.studioevil.com/2008/04/28/still-alive/</link>
		<comments>http://www.studioevil.com/2008/04/28/still-alive/#comments</comments>
		<pubDate>Mon, 28 Apr 2008 20:13:42 +0000</pubDate>
		<dc:creator>DIT</dc:creator>
				<category><![CDATA[G]]></category>
		<category><![CDATA[Impact!]]></category>
		<category><![CDATA[evil news]]></category>

		<guid isPermaLink="false">http://www.studioevil.com/?p=23</guid>
		<description><![CDATA[Hey there! We are still alive, you know :) Everyone in the team has been quite busy lately. That was the reason for the lack of updates. However the development of our games has not completely stopped during this month, we&#8217;ve been working on impact and a commissioned project&#8230; And we&#8217;ve been fixing G. Yep [...]]]></description>
			<content:encoded><![CDATA[<p>Hey there! We are still alive, you know :)<br />
Everyone in the team has been quite busy lately. That was the reason for the lack of updates.</p>
<p>However the development of our games has not completely stopped during this month, we&#8217;ve been working on impact and a commissioned project&#8230; And we&#8217;ve been fixing G.</p>
<p>Yep G. As some of you may have noticed, the current version of G on our website is not working very well. So we found some time to fix and update the game. As I write this post Duke and Xevian are hunting down some nasty bugs of the 1.0.0.2 version, so we will see a new XNA 2 updated version of the game quite soon.<br />
The development of IMPACT requires some feedback from the users, and we think that a WORKING version of G can be a nice playground&#8230;<br />
So if your are willing to help us, stay tuned for G 1.0.0.3!</p>
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		<slash:comments>0</slash:comments>
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		<title>Hey! We are still working on IMPACT!</title>
		<link>http://www.studioevil.com/2008/03/02/hey-we-are-still-working-on-impact/</link>
		<comments>http://www.studioevil.com/2008/03/02/hey-we-are-still-working-on-impact/#comments</comments>
		<pubDate>Sun, 02 Mar 2008 20:30:17 +0000</pubDate>
		<dc:creator>DIT</dc:creator>
				<category><![CDATA[Impact!]]></category>

		<guid isPermaLink="false">http://www.studioevil.com/2008/03/02/hey-we-are-still-working-on-impact/</guid>
		<description><![CDATA[While the team is almost completely focused on the development of Polpette, we still manage to find some time for IMPACT!. Just to show you that we did not forget our game with starships we updated our website &#8230; you can find a very misterious screenshot and some concept art visiting the game page. Well [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><a href="http://www.studioevil.com/impact.php" title="IMPACT!"><img src="http://www.studioevil.com/wp-content/uploads/2008/03/impact_splash.jpg" alt="IMPACT!" /></a></p>
<p>While the team is almost completely focused on the development of Polpette, we still manage to find some time for IMPACT!.<br />
Just to show you that we did not forget our game with starships we updated our website &#8230; you can find a very misterious screenshot  and some concept art visiting the <a href="http://www.studioevil.com/impact.php" title="IMPACT! XNA game by STUDIO EVIL">game page</a>.<br />
Well that&#8217;s all for now, I&#8217;ve got to go building some tiles for Polpette, or else Duke is going to test our collsion engine with my face, with 500+ real asteroids. :P</p>
<p><strong>Small update</strong></p>
<p>We found thet the G installer was corrupted and re-uploaded it. Please let us know if you encounter any problems installing the game.</p>
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			<wfw:commentRss>http://www.studioevil.com/2008/03/02/hey-we-are-still-working-on-impact/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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		<title>POLPETTE!</title>
		<link>http://www.studioevil.com/2008/02/13/polpette/</link>
		<comments>http://www.studioevil.com/2008/02/13/polpette/#comments</comments>
		<pubDate>Wed, 13 Feb 2008 00:39:38 +0000</pubDate>
		<dc:creator>DIT</dc:creator>
				<category><![CDATA[Impact!]]></category>
		<category><![CDATA[POLPETTE]]></category>
		<category><![CDATA[evil news]]></category>

		<guid isPermaLink="false">http://www.studioevil.com/2008/02/13/polpette/</guid>
		<description><![CDATA[Finally we are back with some new stuff for our website! And for &#8220;new stuff&#8221; i mean a new project. The project name is &#8220;POLPETTE&#8221; and it&#8217;s a mini-RTS we initially designed for the Silicon Minds contest. During the development we decided not to rush to complete the game to meet the contest&#8217;s deadline, we [...]]]></description>
			<content:encoded><![CDATA[<p>Finally we are back with some new stuff for our website! And for &#8220;new stuff&#8221; i mean a new project.<br />
The project name is &#8220;POLPETTE&#8221; and it&#8217;s a mini-RTS we initially designed for the Silicon Minds contest. During the development we decided not to rush to complete the game to meet the contest&#8217;s deadline, we wanted POLPETTE to be a complete game, and so we decided to skip the Warm-up contest this year.<br />
Now we will be able to explore the stange gameplay we are building in POLPETTE and to develop a complete, fun, and polished game.</p>
<p>Both IMPACT! and POLPETTE will use our &#8220;EVIL engine&#8221; and share the same tools we are building to improve our production pipeline. This situation should allow  us to bring them both near completion within this year.</p>
<p>POLPETTE looks like an RTS, with two opposing factions of &#8220;creatures&#8221; fighting fo supremacy. The player does not have complete control over them, they will likely act accordingly to their &#8220;personalty&#8221;.<br />
Every unit has a peculiar set of skills and properties, that you can clone or mix in order to produce future generations of units.  Cloning or mixing creatures with different behavoirs the player decides how it&#8217;s &#8220;swarm&#8221; is organized and behaves. Cloning the aggressive or the obedient, mixing the strong with the smart, will they obey your orders? Will they be aggressive? Will they be strong and Brave? Fearful but fast? It&#8217;s up to the player, and his decision will determine the evolution of the swarm and it&#8217;s survival or total annihilation.</p>
<p>We can&#8217;t show you any complete screenshots of the game, but here is our first game concept, and a screen taken from the prototipe playground in action.</p>
<p style="text-align: center"><img src="http://www.studioevil.com/wp-content/uploads/2008/02/polpmock1.jpg" alt="Polpette concept" /></p>
<p style="text-align: center"><img src="http://www.studioevil.com/wp-content/uploads/2008/02/polpscreen1.jpg" alt="POLPETTE protorype" /></p>
<p>Our other &#8220;super secret&#8221; project is a really very simple game, IMPACT! is a multiplayer and expanded version of G.<br />
It will feature team battles, several game modes other than the basic &#8220;deathmatch&#8221;, different starships with different abilities, multiple arenas and powerups, and a faster gameplay.<br />
IMPACT! is really giving us some headaches, expanding the ultra simple orbital-smashing gameplay of G is not an easy task as we initially thought; every addition will likely ruin the &#8220;flowing&#8221; of the game or make it too complex and less responsive &#8230; but testing ad reinventing this game is teaching us a lot.</p>
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			<wfw:commentRss>http://www.studioevil.com/2008/02/13/polpette/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
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		<item>
		<title>XNA european tour, Milan &#8230; and other topics &#8230;</title>
		<link>http://www.studioevil.com/2007/12/02/xna-european-tour-milan-and-stuff/</link>
		<comments>http://www.studioevil.com/2007/12/02/xna-european-tour-milan-and-stuff/#comments</comments>
		<pubDate>Sun, 02 Dec 2007 22:05:07 +0000</pubDate>
		<dc:creator>DIT</dc:creator>
				<category><![CDATA[Impact!]]></category>
		<category><![CDATA[evil news]]></category>

		<guid isPermaLink="false">http://www.studioevil.com/2007/12/02/xna-european-tour-milan-and-stuff/</guid>
		<description><![CDATA[I know, I know, we are late&#8230; we are four days late; the italian date of the XNA European tour was november 28th. But let me say just a couple of things about that day. It was a great day, even if I had to wake up at 4 in the morning &#8230; It was [...]]]></description>
			<content:encoded><![CDATA[<p>I know, I know, we are late&#8230; we are four days late; the italian date of the XNA European tour was november 28th.<br />
But let me say just a couple of things about that day. It was a great day, even if I had to wake up at 4 in the morning &#8230;</p>
<p>It was a great day because here, in Italy, it is very rare to have such an event about videogame development; it was a great day because we  saw something new about XNA 2.0 and because we  had a chance to hear people from the industry talking about how they make games, and what it takes to get the games done, but above all  it was a great day because we listened<span lang="it"></span>-up to professional people.<br />
This may seem not so uncommon to people from other countries, but let me say it again, here in Italy these things do not happen frequently &#8230; they almost do not happen at all&#8230; but I will stop my writing, before I complain MORE about this situation.</p>
<p>At the end of the day we were very happy, the speakers were absolutely great, the atmoshpere was full of enthusiasm adn we had a chance to grow our network; too bad we did not win the X360 elite &#8230; but at least we got some Vista DVDs!  We also had the chance to meet our friend <a href="http://www.brago.it" title="brago.it XNA tutorials and games" target="_blank">Brago</a> !</p>
<p>Let me finish this post with slightly disappointing note about the project in the works. We regretfully HAVE TO change the name of the project we just called IMPACT! We thought it was an original and funny name, but it is not. There are 300.000.000.000.000 things out there called &#8220;IMPACT!&#8221; or &#8220;impact&#8221; or &#8220;ImPaCt!&#8221; or whatever and we just have to find another name. I know, it&#8217;s lame to change the game&#8217;s name after it was announced, but we will live with it.</p>
<p>Something like &#8220;Super Fun With Asteroids and Starships with Shileds and Other High Tech Stuff, Multiplayer Edition Ultra&#8221; should be STILL unused &#8230; at least we will not have to change the logo too.</p>
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			<wfw:commentRss>http://www.studioevil.com/2007/12/02/xna-european-tour-milan-and-stuff/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>IMPACT?</title>
		<link>http://www.studioevil.com/2007/11/20/impact/</link>
		<comments>http://www.studioevil.com/2007/11/20/impact/#comments</comments>
		<pubDate>Tue, 20 Nov 2007 12:29:21 +0000</pubDate>
		<dc:creator>DIT</dc:creator>
				<category><![CDATA[Impact!]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[content packs]]></category>
		<category><![CDATA[logo]]></category>

		<guid isPermaLink="false">http://www.studioevil.com/2007/11/20/impact/</guid>
		<description><![CDATA[While Duke and Xevian are busy fighting with performances and &#8220;next-gen&#8221; shaders (or fighting XNA non-belivers, or upgrading the engine for the beta 2.0&#8230;), I finally managed to finish the &#8220;IMPACT!&#8221; logo. I think it&#8217;s pretty good &#8230; but my opinion is not exactly the best term of comparison, considering that I designed it. As [...]]]></description>
			<content:encoded><![CDATA[<p>While Duke and Xevian are busy fighting with performances and &#8220;next-gen&#8221; shaders (or fighting XNA non-belivers, or upgrading the engine for the beta 2.0&#8230;), I finally managed to finish the &#8220;IMPACT!&#8221; logo.</p>
<p style="text-align: center"><img src="http://www.studioevil.com/wp-content/uploads/2007/11/impact.png" alt="IMPACT! logo" /></p>
<p>I think it&#8217;s pretty good &#8230; but my opinion is not exactly the best term of comparison, considering that I designed it.</p>
<p>As people from Naples use to say &#8220;ogni shcarrafone è bell&#8217;a mamma sua&#8221; (that in english sounds something like &#8220;every cockroach is beautiful for his mother&#8221;), so learning from their wisdom, I&#8217;m here to ask you, beloved readers: &#8220;What do you think of the IMPACT! logo?&#8221;</p>
<p>I&#8217;m also very glad to see that you are finally enjoing our little <a href="downloads.php" title="STUDIO EVIL content packs, textures and animations">content packs</a> (this also thanks to <a href="http://www.ziggyware.com" title="Ziggyware XNA tutorials games and news" target="_blank">Ziggware.com</a> that kindly broadcasted our &#8220;update&#8221;!) so I would really, really, really like to hear some feedback about the texture and stardust packs.</p>
<p>Do you plan to use them?<br />
Are they working fine?<br />
Is the content good enough for you?<br />
Do you have any suggestion to improve our future &#8220;packs&#8221; (Or to fix the two we have)?</p>
<p>I was thinking of publishing a &#8220;Vegetation Pack&#8221; using the content from TNOTP; that means a couple of trees and bushes, some grass &#8230; and rocks &#8230; and perhaps other tiles &#8230; but I feel like this one will not be exactly free like the others &#8230; I&#8217;d rather make it &#8220;feedbackware&#8221; &#8230; that means the more feedback we receive for the existing packs, the more likely I will take some time away from the IMPACT! development to polish and prepare the vegetation pack.</p>
<p>Yes I know, I am a bastard,  but what else would you espect, we are the STUDIO EVIL.</p>
<p>(Did you notice that we improved the evilness of our evil-logo by 36.51%?)</p>
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		<slash:comments>9</slash:comments>
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