I know, I know, we are late… we are four days late; the italian date of the XNA European tour was november 28th.
But let me say just a couple of things about that day. It was a great day, even if I had to wake up at 4 in the morning …
It was a great day because here, in Italy, it is very rare to have such an event about videogame development; it was a great day because we saw something new about XNA 2.0 and because we had a chance to hear people from the industry talking about how they make games, and what it takes to get the games done, but above all it was a great day because we listened-up to professional people.
This may seem not so uncommon to people from other countries, but let me say it again, here in Italy these things do not happen frequently … they almost do not happen at all… but I will stop my writing, before I complain MORE about this situation.
At the end of the day we were very happy, the speakers were absolutely great, the atmoshpere was full of enthusiasm adn we had a chance to grow our network; too bad we did not win the X360 elite … but at least we got some Vista DVDs! We also had the chance to meet our friend Brago !
Let me finish this post with slightly disappointing note about the project in the works. We regretfully HAVE TO change the name of the project we just called IMPACT! We thought it was an original and funny name, but it is not. There are 300.000.000.000.000 things out there called “IMPACT!” or “impact” or “ImPaCt!” or whatever and we just have to find another name. I know, it’s lame to change the game’s name after it was announced, but we will live with it.
Something like “Super Fun With Asteroids and Starships with Shileds and Other High Tech Stuff, Multiplayer Edition Ultra” should be STILL unused … at least we will not have to change the logo too.
While Duke and Xevian are busy fighting with performances and “next-gen” shaders (or fighting XNA non-belivers, or upgrading the engine for the beta 2.0…), I finally managed to finish the “IMPACT!” logo.

I think it’s pretty good … but my opinion is not exactly the best term of comparison, considering that I designed it.
As people from Naples use to say “ogni shcarrafone รจ bell’a mamma sua” (that in english sounds something like “every cockroach is beautiful for his mother”), so learning from their wisdom, I’m here to ask you, beloved readers: “What do you think of the IMPACT! logo?”
I’m also very glad to see that you are finally enjoing our little content packs (this also thanks to Ziggware.com that kindly broadcasted our “update”!) so I would really, really, really like to hear some feedback about the texture and stardust packs.
Do you plan to use them?
Are they working fine?
Is the content good enough for you?
Do you have any suggestion to improve our future “packs” (Or to fix the two we have)?
I was thinking of publishing a “Vegetation Pack” using the content from TNOTP; that means a couple of trees and bushes, some grass … and rocks … and perhaps other tiles … but I feel like this one will not be exactly free like the others … I’d rather make it “feedbackware” … that means the more feedback we receive for the existing packs, the more likely I will take some time away from the IMPACT! development to polish and prepare the vegetation pack.
Yes I know, I am a bastard, but what else would you espect, we are the STUDIO EVIL.
(Did you notice that we improved the evilness of our evil-logo by 36.51%?)