<?xml version="1.0" encoding="UTF-8"?><!-- generator="WordPress/2.5" -->
<rss version="0.92">
<channel>
	<title>StudioEvil</title>
	<link>http://www.studioevil.com</link>
	<description>Game Development and other evil deeds</description>
	<lastBuildDate>Mon, 26 May 2008 08:04:58 +0000</lastBuildDate>
	<docs>http://backend.userland.com/rss092</docs>
	<language>en</language>
	
	<item>
		<title>Sabretooth concept</title>
		<description>IMPACT! Will feature different starships, this one is the one we call "sabretooth",  an armed and improved version of the old G model.

 </description>
		<link>http://www.studioevil.com/2008/05/26/sabretooth-concept/</link>
			</item>
	<item>
		<title>G 1.0.0.3!</title>
		<description>Here we are, an updated version of  "G" is available for download!
We fixed several bugs, and now the game should run smoother; we even improved the graphics and the gameplay a little, the starships are now slightly faster and they flash to give the player a visual feedback when ...</description>
		<link>http://www.studioevil.com/2008/05/21/g-1003/</link>
			</item>
	<item>
		<title>Still alive&#8230;</title>
		<description>Hey there! We are still alive, you know :)
Everyone in the team has been quite busy lately. That was the reason for the lack of updates.

However the development of our games has not completely stopped during this month, we've been working on impact and a commissioned project... And we've been ...</description>
		<link>http://www.studioevil.com/2008/04/28/still-alive/</link>
			</item>
	<item>
		<title>Update on Polpette</title>
		<description>While we wait for the Dream Build Play 2008, we keep working on our game Polpette. For those of you that are new new to our website, Polpette is an XNA RTS featuring strange little creatures fighting for survival. Every player controls a group of creatures with the purpose of ...</description>
		<link>http://www.studioevil.com/2008/03/26/update-on-polpette/</link>
			</item>
	<item>
		<title>Video tutorials series on 2D tile maps.</title>
		<description>Nick Gravelyn, that all the "XNA crowd" should already know for his constant presence at the XNA forums and for libraries like EasyZip;  sent us an email to tell that he has just started a new serie of video tutorials on 2D tile maps in XNA.
Nick was so kind ...</description>
		<link>http://www.studioevil.com/2008/03/06/video-tutorials-series-on-2d-tile-maps/</link>
			</item>
	<item>
		<title>Hey! We are still working on IMPACT!</title>
		<description>
While the team is almost completely focused on the development of Polpette, we still manage to find some time for IMPACT!.
Just to show you that we did not forget our game with starships we updated our website ... you can find a very misterious screenshot  and some concept art ...</description>
		<link>http://www.studioevil.com/2008/03/02/hey-we-are-still-working-on-impact/</link>
			</item>
	<item>
		<title>POLPETTE!</title>
		<description>Finally we are back with some new stuff for our website! And for "new stuff" i mean a new project.
The project name is "POLPETTE" and it's a mini-RTS we initially designed for the Silicon Minds contest. During the development we decided not to rush to complete the game to meet ...</description>
		<link>http://www.studioevil.com/2008/02/13/polpette/</link>
			</item>
	<item>
		<title>XNA european tour, Milan &#8230; and other topics &#8230;</title>
		<description>I know, I know, we are late... we are four days late; the italian date of the XNA European tour was november 28th.
But let me say just a couple of things about that day. It was a great day, even if I had to wake up at 4 in the ...</description>
		<link>http://www.studioevil.com/2007/12/02/xna-european-tour-milan-and-stuff/</link>
			</item>
	<item>
		<title>IMPACT?</title>
		<description>While Duke and Xevian are busy fighting with performances and "next-gen" shaders (or fighting XNA non-belivers, or upgrading the engine for the beta 2.0...), I finally managed to finish the "IMPACT!" logo.

I think it's pretty good ... but my opinion is not exactly the best term of comparison, considering that ...</description>
		<link>http://www.studioevil.com/2007/11/20/impact/</link>
			</item>
	<item>
		<title>EVIL updates</title>
		<description>Even if we are not really talkative, we are proceeding  with the development of our super-secret project ... let's call it, for example ... "Impact!".

Impact! is a funny game because involves a large number of objects collding together in the game arena, it was even funnier when we tried ...</description>
		<link>http://www.studioevil.com/2007/11/11/evil-updates/</link>
			</item>
</channel>
</rss>
