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	<title>StudioEvil</title>
	<link>http://www.studioevil.com</link>
	<description>Game Development and other evil deeds</description>
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		<title>Flaming asteroids!</title>
		<description><![CDATA[Honestly, what else do you need? Just some particle tests as we proceed with the development of our basic prototype. The idea is to have some nice particle trails attaced to moving &#8220;objects&#8221;. The more the object is dangerous, the more the trail will be visible, informing the player that a direct impact is a [...]]]></description>
		<link>http://www.studioevil.com/2010/07/31/flaming-asteroids/</link>
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		<title>Making games</title>
		<description><![CDATA[Ok, I simply can&#8217;t stand having useless stuff on this blog anymore. Here, I was preparing a nicer post, but there we go. Drone starship! Animated. We are working on a very simple game to better understand Unity. This title will be the first game born from the ideas thet we call the &#8220;Lancelot Project&#8221;. [...]]]></description>
		<link>http://www.studioevil.com/2010/07/27/204/</link>
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		<title>We need more Unity&#8230; :D</title>
		<description><![CDATA[You know, one day you are full of coders working on your awesome engine, you almost had contracts with publishers , then in the brink of an eye &#8230; they are gone. This crap is always about money (the lack of it) and trust (too much of it). However with our plans completely screwed up [...]]]></description>
		<link>http://www.studioevil.com/2010/07/23/we-need-more-unity-d/</link>
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		<title>UFHO: space academy</title>
		<description><![CDATA[Just in case you missed it, our friends at Tiny Colossus recently announced their upcoming game UFHO: space academy. This game will be an introduction for it&#8217;s bigger brother UFHO2, and considering how much awesome is in the trailer, I think is going to be a great game. :)]]></description>
		<link>http://www.studioevil.com/2010/05/03/ufho-space-academy/</link>
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		<title>Full energy to engines!</title>
		<description><![CDATA[Well, it&#8217;s just one engine actually, but I suck at titles anyway &#8230; Things are happening really fast here at the Evil Stronghold. Terrains, rendering prototypes, animations, we are working super hard on our new engine. We are also trying to focus primarly on one of the two projects we are prototyping&#8230; the hard part [...]]]></description>
		<link>http://www.studioevil.com/2010/04/17/full-energy-to-engines/</link>
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		<title>We have a nemesis!</title>
		<description><![CDATA[We thought we destroyed them millennia ago &#8230; when the universe was still young &#8230; but they are back! Studio Goodness is born! (&#60;_&#60;)!]]></description>
		<link>http://www.studioevil.com/2010/04/01/we-have-a-nemesis/</link>
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		<title>Onward!</title>
		<description><![CDATA[Time to post something! :) Last week-end was pretty awesome, both at Ludicomix and at the Simulmondo reunion we had a chance to meet a lot of fellow game developers, both indies and &#8220;pro&#8221;, and share some thoughts and experiences. We even had some nice contacts, and people were generally enthusiast of seeing our stuff [...]]]></description>
		<link>http://www.studioevil.com/2010/03/25/onward/</link>
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		<title>Ludicomix 2010 and more&#8230;</title>
		<description><![CDATA[The next week-end will be a busy one for Studio Evil! Saturday and sunday we will be in Empoli (near Firenze) together with the other folks from indievault.it to show of some finely crafted italian indie games to the crowd attending Ludicomix 2010. To be honest we won&#8217;t have (yet) anything new worth showing, but [...]]]></description>
		<link>http://www.studioevil.com/2010/03/15/ludicomix-2010-and-more/</link>
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		<title>Apologies, and less bullshit on this site</title>
		<description><![CDATA[One thing you should do when you have a website is READ what you actually wrote, especially if your content is months or years old. I did, and I should have done it way earlier. Our pages were full of incorrect informations about our projects and team status, and I feel the urge to apologize. [...]]]></description>
		<link>http://www.studioevil.com/2010/03/09/removing-bullshit-from-our-website-and-apolgies/</link>
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		<title>Codename &#8220;Lancelot&#8221;</title>
		<description><![CDATA[A lot is happening around Studio Evil lately, good things. This year will be really important four us, and we feel the &#8220;right moment&#8221; is approaching really fast. If we have good timing and some luck we could actually be able to start a great adventure during the next few months. Pre-production for our new [...]]]></description>
		<link>http://www.studioevil.com/2010/02/18/codename-lancelot/</link>
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