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	<title>StudioEvil</title>
	<link>http://www.studioevil.com</link>
	<description>Game Development and other evil deeds</description>
	<lastBuildDate>Tue, 09 Mar 2010 22:26:07 +0000</lastBuildDate>
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		<title>Apolgies, and less bullshit on this site</title>
		<description><![CDATA[One thing you should do when you have a website is READ what you actually wrote, especially if your content is months or years old.
I did, and I should have done it way earlier. Our pages were full of incorrect informations about our projects and team status, and I feel the urge to apologize.
Our website [...]]]></description>
		<link>http://www.studioevil.com/2010/03/09/removing-bullshit-from-our-website-and-apolgies/</link>
			</item>
	<item>
		<title>Codename &#8220;Lancelot&#8221;</title>
		<description><![CDATA[A lot is happening around Studio Evil lately, good things.
This year will be really important four us, and we feel the &#8220;right moment&#8221; is approaching really fast.
If we have good timing and some luck we could actually be able to start a great adventure during the next few months.
Pre-production for our new project, codenamed &#8220;Lancelot&#8221;, [...]]]></description>
		<link>http://www.studioevil.com/2010/02/18/codename-lancelot/</link>
			</item>
	<item>
		<title>Just a small project update</title>
		<description><![CDATA[Hello people!
Our work on the new project is advancing, but still we don&#8217;t have anything worth showing.
While I&#8217;m writing down our design ideas and the first bits of the game&#8217;s story, Duke and Xevian are working on a prototype of our rendering pipeline, that we intend to use both in our game and tools.
Hopefully we&#8217;ll [...]]]></description>
		<link>http://www.studioevil.com/2010/02/04/work-work/</link>
			</item>
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		<title>XNA *hearts* WPF *at* Shibuya</title>
		<description><![CDATA[ Hello coders! This time here at StudioEvil we are working hard to provide first-class solutions for our new game! So let&#8217;s start with the level editor (codename: Shibuya)
In this first sprint i&#8217;ve worked on the integration between WPF and XNA. You know: there is a problem called airspace when you try to render different DirectX surface one [...]]]></description>
		<link>http://www.studioevil.com/2010/01/19/xna-wpf-integration/</link>
			</item>
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		<title>How do you start creating a new game?</title>
		<description><![CDATA[For G, it was like an intuition, a flash of images and shifting concepts coming from somewhere in my mind. But G it&#8217;s just a little game; intuition and the right amount of luck were enough to build a game experience that somewhat worked.
When we started the development of The Night of the Puppets, we [...]]]></description>
		<link>http://www.studioevil.com/2010/01/17/how-do-you-start-creating-a-new-game/</link>
			</item>
	<item>
		<title>We love you all!</title>
		<description><![CDATA[I can&#8217;t belive you are still following us!
I mean &#8230; This is amazing considering thie huge amount of nothing and bullshit we released during the last two years!
We&#8217;ve finally re-united the team and we are back to work.
Can&#8217;t really say anithing more than that, there are already too many useless posts on this website.
While you [...]]]></description>
		<link>http://www.studioevil.com/2010/01/06/we-love-you-all/</link>
			</item>
	<item>
		<title>SBRILLO! &#8230;  And other news &#8230;</title>
		<description><![CDATA[We&#8217;ve been silent for months again.
But this time we are back with something serious to show.
The first thing is a video preview of Sbrillo™, the tool Xevian has been developing during these months!
In this video we introduce you to one of the software&#8217;s features, the shader editor!

We will soon release a beta version.
The second thing [...]]]></description>
		<link>http://www.studioevil.com/2009/06/30/sbrillo-and-other-news/</link>
			</item>
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		<title>Directly from Duke&#8217;s toolbox!</title>
		<description><![CDATA[Hello, the bad guys of StudioEvil have another present for all the coders out there. A brand new matrix visualizer for your debugger! Check it out at its download page!

]]></description>
		<link>http://www.studioevil.com/2009/01/28/matrix-visualizer/</link>
			</item>
	<item>
		<title>Skulls are cool (and evil)</title>
		<description><![CDATA[Yeah, I know, I&#8217;m the best with titles.
I&#8217;ts quite hard to find someting interesting to write on the website at this moment, we are regrouping after the not-so-awesome 2008. To to do that, we are salvaging every good bit of code we produced since our beginning, this means a lot of work for the coders [...]]]></description>
		<link>http://www.studioevil.com/2009/01/25/skulls-are-cool-and-evil/</link>
			</item>
	<item>
		<title>G v1.0.0.4</title>
		<description><![CDATA[I know, we are not really good at updating the website &#8230; however, here we are with at least a new version of G, again. If you still enjoy our little game you can now run it with the latest XNA 3 runtime. This time the installer is definitely smaller and should work properly, auto [...]]]></description>
		<link>http://www.studioevil.com/2008/12/23/g-v1004/</link>
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