News

Hey Everyone! Merry Christmas!

Dec 23, 2010

Evil gets purged pretty bad this time of the year, but us...Well... Ve've got a special permission to operate today I know, several weeks passed since our last post, and this may look bad.

Quick update

Nov 22, 2010

I’m approaching a final design for our s165, while Xevian is looking into how to *eventually* add multiplayer features to our game. We’d really love to have co-op and competitive multiplayer capabilities.

Boom Boom Pow!

Nov 18, 2010

Little talk for this dev-night, just the game running! (there are more videos on our youtube account).
These explosions are straight from the awesome detonator for UNITY, we are going to have our own custom fireworks for the final.

Dev Night, S165 redesign

Nov 15, 2010

I's finally time to re-design our old staship! The 3D model we are using to test game mechanics is still the one from G!

Super late night update

Nov 11, 2010

It's almost 3 AM here in Spaghettiland, but it's time to post an update! Real life slowed down the development schedule a little bit lately, but now we're back on track.

Dev Night …

Oct 20, 2010

Nothing new, we keep working, textures and models are made, SFX and code written. Another dev-night is over, and we go to sleep.

Dev Night: now with 42% more space-trash

Oct 13, 2010

This dev-night was about shader testing and finishing some old stuff that was left behind. Now we have improved asteroids and magnetic mines... and lots of new space-trash particles.

Slow Week

Oct 7, 2010

Well... This week has been a bit slow. Several daytime events saboteged our development scheule … And as a result, we don't have anything really new to show. However, we managed to fix a couple of things.

Dev night, gone to plaid

Sep 30, 2010

Another dev night is ending, and we are quite sleepy. While Xevian looked at UNITY 3 new features (especially the new material system) I continued to clean up of some art that was in need of fixing.

Unity 3

Sep 28, 2010

UNITY 3 is finally available! We can't wait to begin playing orund with the new version … this of course will not be possible until their autheintication server is back from the dead.

Dev Night update

Sep 26, 2010

Sunday is dev night here at the Evil Fortress! Today we struggled with some normal-map related artifacts we were getting when loading our models into Unity.

Flaming asteroids!

Jul 31, 2010

Honestly, what else do you need? Just some particle tests as we proceed with the development of our basic prototype. The idea is to have some nice particle trails attaced to moving "objects".

Making games

Jul 27, 2010

Ok, I simply can't stand having useless stuff on this blog anymore. Here, I was preparing a nicer post, but there we go. Drone starship! Animated. We are working on a very simple game to better understand Unity.

We need more Unity… :D

Jul 23, 2010

You know, one day you are full of coders working on your awesome engine, you almost had contracts with publishers , then in the brink of an eye... they are gone.

UFHO: space academy

May 3, 2010

Just in case you missed it, our friends at Tiny Colossus recently announced their upcoming game UFHO: space academy.

Full energy to engines!

Apr 17, 2010

Well, it's just one engine actually, but I suck at titles anyway... Things are happening really fast here at the Evil Stronghold.

We have a nemesis!

Apr 1, 2010

We thought we destroyed them millennia ago … when the universe was still young … but they are back! Studio Goodness is born! (<_<)!

Onward!

Mar 25, 2010

Time to post something!
Last week-end was pretty awesome, both at Ludicomix and at the Simulmondo reunion we had a chance to meet a lot of fellow game developers, both indies and "pro"!, and share some thoughts and experiences.

Ludicomix 2010 and more…

Mar 15, 2010

The next week-end will be a busy one for Studio Evil!
Saturday and sunday we will be in Empoli (near Firenze) together with the other folks from indievault.it to show of some finely crafted italian indie games to the crowd attending Ludicomix 2010.

Apologies, and less bullshit on this site

Mar 9, 2010

One thing you should do when you have a website is READ what you actually wrote, especially if your content is months or years old. I did, and I should have done it way earlier.

Codename "Lancelot"

Feb 18, 2010

A lot is happening around Studio Evil lately, good things. This year will be really important four us, and we feel the "right moment" is approaching really fast.

Just a small project update

Feb 4, 2010

Hello people! Our work on the new project is advancing, but still we don't have anything worth showing.

How do you start creating a new game?

Jan 17, 2010

For G, it was like an intuition, a flash of images and shifting concepts coming from somewhere in my mind. But G it’s just a little game; intuition and the right amount of luck were enough to build a game experience that somewhat worked.

We love you all!

Jan 6, 2010

I can’t belive you are still following us!
I mean … This is amazing considering thie huge amount of nothing and bullshit we released during the last two years!