» home
December 2nd, 2007 DIT

I know, I know, we are late… we are four days late; the italian date of the XNA European tour was november 28th.
But let me say just a couple of things about that day. It was a great day, even if I had to wake up at 4 in the morning …

It was a great day because here, in Italy, it is very rare to have such an event about videogame development; it was a great day because we saw something new about XNA 2.0 and because we had a chance to hear people from the industry talking about how they make games, and what it takes to get the games done, but above all it was a great day because we listened-up to professional people.
This may seem not so uncommon to people from other countries, but let me say it again, here in Italy these things do not happen frequently … they almost do not happen at all… but I will stop my writing, before I complain MORE about this situation.

At the end of the day we were very happy, the speakers were absolutely great, the atmoshpere was full of enthusiasm adn we had a chance to grow our network; too bad we did not win the X360 elite … but at least we got some Vista DVDs! We also had the chance to meet our friend Brago !

Let me finish this post with slightly disappointing note about the project in the works. We regretfully HAVE TO change the name of the project we just called IMPACT! We thought it was an original and funny name, but it is not. There are 300.000.000.000.000 things out there called “IMPACT!” or “impact” or “ImPaCt!” or whatever and we just have to find another name. I know, it’s lame to change the game’s name after it was announced, but we will live with it.

Something like “Super Fun With Asteroids and Starships with Shileds and Other High Tech Stuff, Multiplayer Edition Ultra” should be STILL unused … at least we will not have to change the logo too.

November 20th, 2007 DIT

While Duke and Xevian are busy fighting with performances and “next-gen” shaders (or fighting XNA non-belivers, or upgrading the engine for the beta 2.0…), I finally managed to finish the “IMPACT!” logo.

IMPACT! logo

I think it’s pretty good … but my opinion is not exactly the best term of comparison, considering that I designed it.

As people from Naples use to say “ogni shcarrafone รจ bell’a mamma sua” (that in english sounds something like “every cockroach is beautiful for his mother”), so learning from their wisdom, I’m here to ask you, beloved readers: “What do you think of the IMPACT! logo?”

I’m also very glad to see that you are finally enjoing our little content packs (this also thanks to Ziggware.com that kindly broadcasted our “update”!) so I would really, really, really like to hear some feedback about the texture and stardust packs.

Do you plan to use them?
Are they working fine?
Is the content good enough for you?
Do you have any suggestion to improve our future “packs” (Or to fix the two we have)?

I was thinking of publishing a “Vegetation Pack” using the content from TNOTP; that means a couple of trees and bushes, some grass … and rocks … and perhaps other tiles … but I feel like this one will not be exactly free like the others … I’d rather make it “feedbackware” … that means the more feedback we receive for the existing packs, the more likely I will take some time away from the IMPACT! development to polish and prepare the vegetation pack.

Yes I know, I am a bastard, but what else would you espect, we are the STUDIO EVIL.

(Did you notice that we improved the evilness of our evil-logo by 36.51%?)

November 11th, 2007 Duke

Even if we are not really talkative, we are proceeding with the development of our super-secret project … let’s call it, for example … “Impact!”.

Impact! is a funny game because involves a large number of objects collding together in the game arena, it was even funnier when we tried the first version of the engine on the 360 and we looked at the framerate …
I was SO amused that I decided to code the engine again, from skratch, using a different data structure, completely throwing away the years spent at school for the sake of frames per second … but the game prototype is running really smoother now, so we have more precessing time for special effects, increasing DIT’s happynes by 34,15%.

In the meanwile Xevian is becoming a complete Guru in realtime rendering of planetary systems, celestial bodies and asteroids and DIT is writing an hollywood-production design document for Impact!, that will require the next 10 years of development to be completed, this because the project had to be really, really simple.
But we love him the same, bacause he just finished to upload another free “pack” into our downloads page. This pack, named “Stardust”, contains particles, animations, and other 2D stuff that we created to build the space arena of G … so, if you need stars, shields or explosions you may want to check it out!

G space particles and sprites pack

Raven is in a secret misson in a secret country, so we can’t divulge any information about his current occupation, but we are confident that he will soon return with a luggage full of secrets that we will use for our evil plans of world domination.

October 11th, 2007 DIT

Hello Everyone!
The STUDIO EVIL website is finally up and running, and we warmly welcome you to our new home on the web!
As some of you probably know, we are the guys once known as “mutantpenguins” and “rawmode”. We joined forces and changed our name to become something different … and to make better games.

As a start, we decided to show you some videos about our projects old and new; from our little pride “G” to the incomplete but yet awesome, The Night of The puppets , to finish with some videos of the “Puppeteer Editor” that we developed with TNOTP within the timeframe of the Dream Build Play contest.

G gameplay:

TNOTP gameplay … and stuff:

Puppeteer editor movies:

Lighting and texture painting.

Textures and height mapping.

Vegetation and tiles.

First level of fun… paramters

I hope you will enjoy our website and those new videos, stay tuned, we have a lot of new content and ideas waiting to be reveladed!

Posted in evil news | 7 Comments »
« Previous Page
 
Blog WordPress | Hosting BlueHost | © 2007 STUDIO EVIL home | about us | contacts | privacy