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Reuins of Treilar concept art - Syder Arcade

Dev Update: Marketing! Writing! Not enough 3D modeling!

November 18, 2011 By DIT
in featured
Here what’s going on in our dark dungeons lately. It’s almost time to show our games to the public, and we started building our wicked marketing machine! Several hours went into press kits, concept art and designing...
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SU_tacmap

It’s Alpha time! It’s also Arcade time!

November 10, 2011 By DIT
in featured, Syder, Syder Arcade
We finally have a playable Alpha Version! While Syder is not yet to be released in any form, we already have some important features in our latest build: - In-depth attribute system, parametric ship navigation, weapons and damage...
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gamesweek

GamesWeek!

November 9, 2011 By DIT
in featured, Syder
From last friday until sunday we have been guests at the Indievault booth during the first edition of Games Week in Milan, the biggest consumer fair about videogames we have here in Italy. It’s been two(+1) days since Games...
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