Polpette is currently under development.

Concept Art

First development prototype
Polpette looks like an RTS, with two opposing factions of “creatures” fighting fo supremacy. The player does not have complete control over them, they will likely act accordingly to their “personalty”. Every unit has a peculiar set of skills and properties, that you can clone or mix in order to produce future generations of units. Cloning or mixing creatures with different behavoirs the player decides how it’s “swarm” is organized and behaves. Cloning the aggressive or the obedient, mixing the strong with the smart, will they obey your orders? Will they be aggressive? Will they be strong and Brave? Fearful but fast? It’s up to the player, and his decision will determine the evolution of the swarm and it’s survival or total annihilation.