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June 30th, 2009 DIT

We’ve been silent for months again.
But this time we are back with something serious to show.

The first thing is a video preview of Sbrillo™, the tool Xevian has been developing during these months!
In this video we introduce you to one of the software’s features, the shader editor!

We will soon release a beta version.

The second thing is why we haven’t advanced with our games lately… most of the team was hired for other projects and our time for moonlighting was gone.
However, one of these projects is a browser game, that now is entring beta:

Enua Online

At the moment Enua in only in Italian, you will have to wait some months before we are ready with an international version.

January 28th, 2009 Duke

Hello, the bad guys of StudioEvil have another present for all the coders out there. A brand new matrix visualizer for your debugger! Check it out at its download page!

visualizer
January 25th, 2009 DIT

Yeah, I know, I’m the best with titles.
I’ts quite hard to find someting interesting to write on the website at this moment, we are regrouping after the not-so-awesome 2008. To to do that, we are salvaging every good bit of code we produced since our beginning, this means a lot of work for the coders and very little to show. However it will be just a temporary situation, considering thet we are bringing back to life the amazing animation engine we built for The Night of The Puppets AND a  brand new Shaders and particle editor :).
I’m not going to tell you that hopefully we will start working on a new game after these tecnical operations are done … halfway trough February.

Zbrush skull doodle

In the meanwhile our graphics department (me) is studying Zbrush. Next time we will have tons of normal maps :D

December 23rd, 2008 DIT

I know, we are not really good at updating the website … however, here we are with at least a new version of G, again. If you still enjoy our little game you can now run it with the latest XNA 3 runtime. This time the installer is definitely smaller and should work properly, auto downloading the required stuff (.NET 3.5 and XNA 3).

There is not much to say about what we’ve been doing during these months … let’s just say thing got a little busy for everyone during 2008.

But even during our months of “radio silence”, you guys kept supporting us with comments and emails! We really appreciate that, and wanted to say a big “Tank you!” to everyone.

Alexander Grafenstein (www.cellardoorgames.de) told us he used our texture pack to write his great tutorial for the Ziggyware Fall 2008 XNA Article Contest.
We receive a lot of questions about the puppeteer editor video we posted on YouTube, so if you are interested in world building & terrain generation you should really check it out.

Have an happy Christmas!

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